AoeStats
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Arena

516603906Analyzed
2v2 RM · 10d ago on Oct 26, 2026· 61m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1594
+16
🇦🇷 Turks · Argentina
1553
+18
vs
🇲🇽 Bengalis · Mexico
1604
-17
🇨🇴 Cumans · Colombia
1598
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 4,180 11:17 14:52 35:15 ⛏ Fast Castle
66 4,066 8:31 19:20 39:23 ⛏ Fast Castle
56 3,414 11:02 15:08 34:55 ⚔ FC into Scouts
54 3,323 10:55 14:38 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,865 32,398 22,435 2,805 106,503 114,385
40,660 32,726 20,340 3,340 97,066 102,275
40,620 22,160 25,865 2,960 91,605 97,731
37,110 34,340 17,760 1,500 90,710 92,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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