AoeStats
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Nomad

516596280Analyzed
2v2 RM · 11d ago on Oct 26, 2026· 57m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1589
+15
🇨🇴 Spanish · Colombia
1583
+15
vs
🇬🇧 Spanish · United Kingdom
1633
-18
🇨🇿 Vikings · Czechia
1500
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 3,158 12:58 26:35 48:54 ⚔ Fish Boom into Fire Galleys into Towers FC
52 2,976 12:38 16:53 40:24 ⛏ Fish Boom FC
47 2,704 12:45 18:07 35:19 ⛏ Fish Boom FC
33 1,868 15:05 24:02 41:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,890 41,834 8,080 5,200 81,004 82,047
15,175 31,016 17,685 7,160 71,036 90,661
21,330 24,759 12,955 3,555 62,599 64,201
26,175 16,073 4,350 2,520 49,118 57,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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