AoeStats
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Arena

516396754Analyzed
2v2 RM · 9d ago on Oct 25, 2026· 69m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1574
+17
🇨🇴 Cumans · Colombia
1568
+17
vs
🇪🇸 Bengalis · Spain
1656
-20
🇪🇸 Saxons · Spain
1526
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 4,296 8:28 19:46 29:19 ⛏ Fast Castle
58 4,056 10:44 14:36 30:48 ⚔ FC into Scouts
40 2,816 9:50 14:03 33:02 ⛏ Fast Castle
28 1,987 10:24 14:12 42:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,520 29,625 22,995 4,575 117,715 133,273
42,785 43,829 23,485 6,610 116,709 132,564
47,875 36,344 10,285 3,905 98,409 101,425
41,125 35,000 9,395 2,520 88,040 96,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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