AoeStats
← ChaosKitty95T

Yucatan

511367183Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 63m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
777
+16
🇫🇷 Teutons · France
746
+18
vs
🇺🇸 Franks · United States
847
-20
🇺🇸 Portuguese · United States
718
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,217 11:24 25:34 48:28 ⚔ M@A Rush
18 1,150 10:18 24:09 36:08 ⚔ Tower Rush
14 892 12:08 16:47 36:41 ⛏ Fast Castle
10 618 13:07 23:01 52:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,085 16,435 19,195 8,765 85,480 91,553
19,955 16,630 17,375 3,815 57,775 67,306
19,350 15,390 9,870 3,555 48,165 53,218
8,715 11,525 5,770 4,200 30,210 34,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.