AoeStats
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Yucatan

512984082Analyzed
3v3 RM · 4d ago on Oct 11, 2026· 65m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1226
+13
🇹🇷 Italians · Türkiye
1222
+13
🇹🇷 Romans · Türkiye
1084
+20
vs
🇦🇷 Inca · Argentina
1202
-17
🇦🇷 Ethiopians · Argentina
1145
-15
🇦🇷 Mongols · Argentina
1129
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,611 10:13 19:43 35:09 ⚔ Scout Rush
42 2,783 8:52 21:18 54:00 ⚔ Scout Rush
39 2,559 10:59 14:37 31:09 ⛏ Fast Castle
36 2,361 11:38 22:27 48:27 ⚔ Scout Rush
25 1,627 10:47 18:41 38:12
23 1,483 11:46 17:58 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,445 26,752 19,005 5,245 99,447 113,367
55,440 11,063 22,035 10,520 99,058 121,592
27,305 26,710 29,985 3,450 87,450 99,124
31,645 24,035 24,905 2,800 83,385 94,538
30,920 23,998 15,825 7,850 78,593 92,332
20,580 24,964 3,850 4,665 54,059 56,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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