AoeStats
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Arena

511334401Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 39m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1099
+10
🇮🇳 Huns · India
776
+48
vs
🇺🇸 Celts · United States
968
-17
🇹🇼 Gurjaras · Taiwan
927
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 2,559 11:04 15:23 — ⛏ Fast Castle
41 1,599 9:32 12:55 37:48 ⛏ Fast Castle
13 513 11:35 33:07 — ⚔ Skirmisher Rush
12 481 11:18 19:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,285 12,615 3,580 1,010 27,490 30,745
11,035 7,570 3,405 850 22,860 29,138
7,600 7,080 1,270 430 16,380 19,520
3,390 1,675 200 0 5,265 6,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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