AoeStats
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Socotra

504401892Analyzed
3v3 RM · 1mo ago on Sep 5, 2026· 28m 19s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1099
+15
🇺🇸 Tatars · United States
1052
+17
🇲🇽 Vikings · Mexico
1020
+18
vs
🇨🇱 Franks · Chile
1149
-19
🇨🇱 Ethiopians · Chile
1074
-17
🇨🇱 Khmer · Chile
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,763 10:20 25:32 — ⚔ Archers into Skirms
50 1,407 10:43 18:01 — ⛏ Fast Castle
36 1,015 10:36 — — ⚔ Scout Rush
33 933 10:53 24:17 — ⚔ Scout Rush
31 867 10:43 — — ⚔ Scouts into Skirms
24 687 12:25 25:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,165 5,806 3,110 100 15,181 15,124
6,010 5,426 2,465 115 14,016 14,172
7,460 4,334 300 0 12,094 13,498
4,600 4,115 2,345 230 11,290 12,319
6,350 3,075 1,400 100 10,925 11,820
2,235 1,895 140 125 4,395 4,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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