AoeStats
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Arena

504389670Analyzed
2v2 RM · 1mo ago on Sep 5, 2026· 58m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1074
+16
🇺🇸 Khmer · United States
1044
+17
vs
🇲🇽 Koreans · Mexico
1081
-18
🇲🇽 Saracens · Mexico
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,631 9:36 14:23 35:09 ⛏ Fast Castle
39 2,276 11:18 16:03 31:15 ⛏ Fast Castle
20 1,141 11:26 17:41 43:53 ⚔ FC into Skirms
15 869 10:57 14:16 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,430 19,973 13,035 2,930 67,368 71,088
29,875 16,135 14,830 3,000 63,840 93,029
27,565 23,665 7,825 2,910 61,965 66,386
11,060 14,685 10,870 1,600 38,215 57,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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