AoeStats
← rmn04

Arabia

504385465Analyzed
2v2 RM · 1mo ago on Sep 5, 2026· 35m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1172
+12
🇹🇼 Huns · Taiwan
1129
+13
vs
🇲🇽 Lithuanians · Mexico
1094
-13
🇲🇽 Maya · Mexico
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,181 10:11 23:49 — ⚔ Archers into Scouts
55 1,956 9:21 20:11 34:01 ⚔ Scout Rush
37 1,338 10:59 20:23 35:34 ⚔ Skirms into Archers
19 690 9:47 18:01 —

Resources

Player Food Wood Gold Stone Spent Collected
15,165 11,059 6,685 880 33,789 35,336
6,835 7,526 4,305 450 19,116 19,776
7,125 5,728 3,850 125 16,828 20,228
6,190 5,287 1,290 1,025 13,792 18,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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