AoeStats
← rmn04

Arabia

504384629Analyzed
4v4 RM · 1mo ago on Sep 5, 2026· 1m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1152
+17
🇨🇳 Maya · China
1107
+19
🇲🇽 Lithuanians · Mexico
1074
+20
🇲🇽 Berbers · Mexico
1037
+21
vs
🇦🇷 Chinese · Argentina
1230
-22
🇨🇴 Teutons · Colombia
1203
-21
🇦🇷 Maya · Argentina
1165
-19
🇦🇷 Franks · Argentina
1067
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 92 — — —
66 87 — — —
62 81 — — —
59 78 — — —
34 45 — — —
32 42 — — —
24 32 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 40
150 0 0 0 150 212
50 100 0 0 150 80
0 0 0 0 0 40
0 0 0 0 0 130
0 0 0 0 0 110
0 0 0 0 0 20
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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