AoeStats
← Antiphates

MegaRandom

510144991Analyzed
3v3 RM · 19d ago on Sep 29, 2026· 35m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Koreans · Poland
1116
+16
🇵🇱 Danes · Poland
1115
+16
🇵🇱 Byzantines · Poland
1110
+16
vs
🇸🇪 Slavs · Sweden
1170
-17
🇳🇴 Malians · Norway
1105
-16
🇸🇪 Tatars · Sweden
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,072 14:10 20:50 — ⚔ Fish Boom into Archers
28 981 13:25 20:44 — ⛏ Fish Boom FC
26 933 15:55 29:43 — ⚔ Drush into Towers FC
19 681 14:23 20:47 — ⛏ Fast Castle
18 636 13:16 25:30 — ⚔ M@A into Fish Boom
16 579 10:52 26:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,810 13,190 2,900 1,600 26,500 29,634
9,670 6,464 2,675 1,600 20,409 22,944
6,575 6,292 1,720 1,180 15,767 15,061
5,940 6,200 1,365 450 13,955 14,510
5,750 4,091 1,310 100 11,251 12,832
4,735 3,345 400 400 8,880 9,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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