AoeStats
← DragonR0ck

Coastal Forest

511192053Analyzed
2v2 RM · 8d ago on Oct 4, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
951
+15
🇺🇸 Sicilians · United States
947
+15
vs
🇨🇦 Varangians · Canada
941
-16
🇨🇦 Armenians · Canada
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,736 10:43 16:21 44:18 ⛏ Fast Castle
28 1,801 10:24 19:12 47:47 ⚔ M@A FC into Skirms
23 1,474 11:04 19:52 40:37 ⚔ Fish Boom into Archers
11 695 13:49 27:38 55:41 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,870 18,860 16,150 3,350 69,230 79,568
33,395 17,343 12,510 950 64,198 74,306
18,235 11,504 4,030 3,950 37,719 42,894
10,845 4,840 5,525 1,350 22,560 24,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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