AoeStats
← DragonR0ck

Black Forest

507644783Analyzed
2v2 RM · 28d ago on Sep 19, 2026· 49m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
937
+14
🇺🇸 Cumans · United States
933
+14
vs
🇺🇸 Teutons · United States
909
-14
🇺🇸 Goths · United States
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,083 13:52 18:28 42:09 ⛏ Fast Castle
20 1,004 12:36 19:02 36:29 ⛏ Fast Castle
14 712 16:25 23:56 37:15 ⛏ Fast Castle
10 501 13:05 33:56 47:02 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,895 9,433 9,625 2,865 37,818 52,342
8,890 6,695 4,345 1,975 21,905 29,100
9,370 6,878 4,735 750 21,733 28,556
9,890 7,136 2,550 950 20,526 25,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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