AoeStats
← Hugocentrique

Oasis

513636751Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 58m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1061
+15
🇫🇷 Franks · France
1000
+51
vs
🇦🇷 Wei · Argentina
1036
-16
🇦🇷 Bulgarians · Argentina
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,716 13:15 20:44 36:54 ⚔ Archer Rush
28 1,642 13:17 19:28 31:14 ⛏ Fast Castle
20 1,157 10:46 22:43 35:57
19 1,095 12:57 23:10 46:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,905 24,030 21,010 2,525 70,470 77,868
27,175 14,685 19,940 3,180 64,980 68,194
18,850 17,392 18,605 880 55,727 69,856
12,010 8,616 5,635 2,155 28,416 30,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.