AoeStats
← Gatopaipilla

Arabia

515495067Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 28m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
867
+16
🇨🇱 Danes · Chile
837
+17
vs
🇨🇴 Maya · Colombia
910
-18
🇨🇴 Bulgarians · Colombia
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 970 11:11 18:06 — ⚔ FC into Archers into Scouts
28 792 12:22 22:20 — ⚔ Scouts into Archers
26 722 11:53 — —
23 651 11:12 19:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,105 4,480 1,455 1,085 13,125 15,468
5,645 3,677 1,110 980 11,412 13,000
5,315 3,411 1,190 650 10,566 10,727
3,570 2,212 325 125 6,232 8,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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