AoeStats
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Arena

516380425Analyzed
4v4 RM · 10d ago on Oct 25, 2026· 57m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
964
+16
🇮🇹 Byzantines · Italy
955
+16
🇮🇹 Mongols · Italy
947
+16
🇮🇹 Saracens · Italy
935
+17
vs
🇲🇽 Bohemians · Mexico
999
-18
🇺🇸 Varangians · United States
970
-17
🇲🇽 Hindustanis · Mexico
926
-15
🇲🇽 Mongols · Mexico
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,917 11:19 17:04 30:58 ⛏ Fast Castle
30 1,718 12:04 16:06 32:45 ⛏ Fast Castle
27 1,559 11:33 16:48 36:57 ⛏ Fast Castle
24 1,364 10:46 14:41 30:54 ⛏ Fast Castle
23 1,310 13:10 17:08 41:56 ⛏ Fast Castle
21 1,231 11:07 18:02 30:22 ⛏ Fast Castle
18 1,020 11:24 15:28 29:17 ⛏ Fast Castle
17 1,000 11:58 17:17 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,935 31,765 25,050 3,630 112,380 117,522
26,705 27,150 23,535 3,100 80,490 90,905
21,340 28,165 16,840 3,550 69,895 75,207
29,440 21,845 15,745 1,050 68,080 89,354
20,450 22,355 20,480 4,250 67,535 85,782
19,765 21,080 11,080 2,925 54,850 58,875
16,430 12,260 13,335 1,540 43,565 47,064
19,550 17,290 3,900 2,405 43,145 46,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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