AoeStats
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Arena

515114236Analyzed
4v4 RM · 15d ago on Oct 20, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
965
+17
🇹🇼 Berbers · Taiwan
928
+19
🇨🇳 Malians · China
928
+19
🇨🇦 Saxons · Canada
900
+19
vs
🇮🇹 Franks · Italy
1003
-19
🇮🇹 Celts · Italy
993
-19
🇮🇹 Mongols · Italy
982
-18
🇮🇹 Saracens · Italy
970
-18
Player eAPM Actions Feudal Castle Imperial Opening
76 4,104 10:14 14:55 34:21 ⛏ Fast Castle
47 2,554 11:35 15:17 31:27 ⛏ Fast Castle
44 2,349 10:23 14:34 30:26 ⛏ Fast Castle
36 1,952 11:29 19:04 35:05
33 1,760 11:36 15:26 32:46 ⛏ Fast Castle
19 1,021 11:10 16:35 37:12 ⛏ Fast Castle
18 960 11:42 15:36 30:03 ⛏ Fast Castle
14 763 11:33 19:31 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,475 20,800 19,975 5,000 82,250 87,678
27,195 31,287 19,120 2,600 80,202 85,161
34,235 28,725 13,285 3,630 79,875 83,364
34,440 19,320 17,270 3,700 74,730 82,977
27,170 17,350 15,520 1,500 61,540 73,205
26,085 20,575 12,100 1,725 60,485 64,770
22,045 17,590 12,470 3,030 55,135 71,540
13,330 22,730 12,155 1,500 49,715 60,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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