AoeStats
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Arena

514133542Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1096
+12
🇧🇪 Chinese · Belgium
1078
+13
🇹🇷 Franks · Türkiye
1058
+13
🇺🇸 Romans · United States
1045
+14
vs
🇮🇹 Persians · Italy
1017
-14
🇮🇹 Celts · Italy
1006
-13
🇮🇹 Mongols · Italy
995
-13
🇮🇹 Saracens · Italy
982
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,668 9:02 22:11 — ⚔ Towers into Archers
44 2,070 10:50 14:38 28:44 ⛏ Fast Castle
32 1,509 11:15 22:52 37:32
25 1,153 10:24 16:52 34:18 ⛏ Fast Castle
21 997 11:51 15:46 30:51 ⛏ Fast Castle
18 855 12:24 17:21 31:30 ⛏ Fast Castle
16 751 11:30 16:58 37:37 ⛏ Fast Castle
15 682 11:12 14:48 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,660 25,020 24,520 5,100 88,300 93,601
25,240 14,730 13,060 3,600 56,630 62,025
24,980 16,770 8,205 1,800 51,755 71,420
20,220 14,100 9,370 950 44,640 52,442
20,650 11,880 8,985 1,790 43,305 63,701
17,415 12,620 8,320 1,815 40,170 47,863
16,535 10,760 7,395 3,065 37,755 44,227
15,510 15,018 5,270 1,955 37,753 40,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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