AoeStats
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Arena

509111994Analyzed
1v1 RM · 23d ago on Sep 25, 2026· 35m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
1055
+16
vs
🇺🇸 Japanese · United States
1056
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 996 10:03 15:30 31:33 ⛏ Fast Castle
17 614 10:30 14:44 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,755 12,030 7,385 2,500 39,670 42,639
14,445 9,205 4,815 2,150 30,615 33,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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