AoeStats
← Beto Letelier

Arabia

512064064Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
937
+15
🇨🇱 Danes · Chile
934
+15
vs
🇷🇺 Saxons · Russia
913
-15
🇧🇷 Khmer · Brazil
909
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,549 10:31 21:15 — ⚔ Drush
30 1,155 11:44 15:29 — ⛏ Fast Castle
19 731 11:59 27:45 — ⚔ Archer Rush
18 685 10:08 29:21 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,815 7,049 2,200 950 21,014 23,333
8,805 7,330 1,450 1,725 19,310 20,563
6,140 4,647 1,635 1,150 13,572 14,139
3,625 4,991 1,515 1,025 11,156 14,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.