AoeStats
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Yucatan

511583420Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
920
+17
🇨🇱 Vietnamese · Chile
917
+17
vs
🇩🇪 Byzantines · Germany
962
-17
🇨🇿 Japanese · Czechia
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,719 10:22 23:57 42:42 ⚔ Scout Rush
33 1,446 10:39 20:38 40:32 ⛏ Fast Castle
20 852 10:31 24:49 41:24 ⚔ Towers FC
15 673 10:31 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,190 12,244 8,195 950 37,579 43,690
11,810 7,170 5,005 2,275 26,260 30,437
10,365 9,283 3,415 1,205 24,268 30,177
5,655 4,820 500 1,670 12,645 14,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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