AoeStats
← Alita de Pollo

Pilgrims

514356100Analyzed
3v3 RM · 2d ago on Oct 17, 2026· 24m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1272
+13
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1201
+16
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1168
+17
vs
🇨🇴 Khmer · Colombia
1273
-18
🇨🇴 Mongols · Colombia
1181
-15
🇨🇴 Italians · Colombia
1131
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,206 10:45 18:02 — ⛏ Fish Boom into Galleys FC
32 784 10:16 19:08 — ⛏ Fish Boom into Galleys into Fire Galleys FC
32 775 11:24 — — ⛏ Fish Boom into Fire Galleys FC
22 542 11:22 16:02 — ⛏ Fish Boom FC
19 467 13:52 19:41 — ⚔ FC into Archers
14 338 13:05 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,200 5,202 2,860 325 15,587 16,992
5,325 6,184 1,000 1,050 13,559 14,366
3,850 4,205 1,000 1,400 10,455 12,870
3,550 5,740 480 200 9,970 12,845
4,580 2,875 400 200 8,055 8,583
2,515 2,208 775 180 5,678 5,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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