AoeStats
← Alita de Pollo

Black Forest

514279727Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 52m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1164
+19
🇹🇷 Malians · Türkiye
1159
+19
vs
🇨🇴 Khmer · Colombia
1287
-21
🇨🇴 Persians · Colombia
1180
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,868 11:17 15:33 32:12 ⛏ Fast Castle
27 1,417 12:11 16:28 32:02 ⛏ Fast Castle
23 1,190 13:12 17:56 50:09 ⛏ Fast Castle
15 765 11:41 15:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,525 20,096 10,675 1,605 55,901 68,091
29,285 9,233 13,065 2,420 54,003 68,715
16,790 11,778 7,070 680 36,318 48,402
13,010 12,748 7,185 1,110 34,053 35,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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