AoeStats
← Alita de Pollo

Arena

514190876Analyzed
3v3 RM · 3d ago on Oct 17, 2026· 30m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1281
+13
🇨🇴 Goths · Colombia
1160
+18
🇨🇴 Italians · Colombia
1119
+20
vs
🇺🇸 Bohemians · United States
1222
-18
🇨🇦 Celts · Canada
1200
-17
🇺🇸 Italians · United States
1193
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 899 10:27 14:16 — ⛏ Fast Castle
25 754 10:02 28:28 — ◆ FC into Fast Imp
22 676 9:59 13:54 29:22 ⛏ Fast Castle
19 577 10:11 16:04 29:38 ⛏ Fast Castle
15 469 11:39 — — ⛏ Fast Castle
13 407 10:24 14:48 20:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,650 4,773 7,570 1,525 26,518 29,735
10,300 6,395 1,405 325 18,425 22,464
8,565 5,955 2,595 1,075 18,190 19,302
5,575 3,605 1,050 735 10,965 18,221
4,290 3,255 860 1,430 9,835 10,441
4,525 3,343 200 0 8,068 14,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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