AoeStats
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Arena

511886902Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
937
+11
🇦🇷 Berbers · Argentina
888
+13
🇨🇳 Huns · China
727
+19
🇨🇳 Chinese · China
665
+21
vs
🇨🇱 Goths · Chile
829
-17
🇺🇸 Burgundians · United States
811
-16
🇲🇽 Danes · Mexico
800
-16
🇹🇷 Celts · Türkiye
788
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,554 11:31 17:50 28:58 ⛏ Fast Castle
27 1,459 12:33 22:17 32:31 ⚔ Archer Rush
26 1,432 10:38 20:57 25:38 ◆ FC into Fast Imp
25 1,382 10:18 22:06 37:35 ⛏ Fast Castle
17 909 10:45 19:09 37:46 ⛏ Fast Castle
15 838 11:32 16:29 39:25 ⛏ Fast Castle
15 830 15:51 22:34 31:56 ⛏ Fast Castle
14 761 11:40 19:49 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,420 28,055 16,420 3,000 77,895 80,762
23,705 24,460 12,245 1,800 62,210 87,726
23,705 12,050 17,140 2,330 55,225 61,937
17,745 22,500 4,470 1,840 46,555 47,595
17,325 10,475 16,290 650 44,740 52,806
19,315 10,865 9,095 2,150 41,425 47,450
15,440 14,755 7,810 1,105 39,110 60,906
15,815 8,165 7,765 2,050 33,795 38,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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