AoeStats
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Black Forest

511876780Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 64m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
774
+14
🇹🇼 Persians · Taiwan
734
+16
🇲🇽 Turks · Mexico
670
+18
🇲🇽 Franks · Mexico
666
+19
vs
🇲🇽 Japanese · Mexico
843
-21
🇲🇽 Persians · Mexico
740
-17
🇲🇽 Chinese · Mexico
698
-16
🇺🇸 Burmese · United States
631
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,569 18:13 26:39 53:12
31 2,036 11:46 17:46 30:15 ⛏ Fish Boom FC
26 1,684 15:46 28:29 41:35
21 1,390 14:19 30:16 38:46 ⚔ Archer Rush
18 1,145 12:31 18:49 32:58 ⛏ Fast Castle
17 1,105 13:07 24:42 38:23
14 880 21:01 46:13 58:10 ⚔ Archer Rush
12 761 18:25 34:45 53:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,990 12,640 27,140 2,900 83,670 94,570
29,925 35,157 6,705 3,525 75,312 88,875
24,585 23,484 24,180 2,040 74,289 85,325
24,260 27,448 12,000 1,730 65,438 73,499
22,620 16,672 16,655 3,200 59,147 78,122
20,020 26,072 8,630 2,320 57,042 69,329
16,090 26,017 7,750 2,135 51,992 53,779
21,875 22,437 4,280 3,175 51,767 53,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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