AoeStats
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Arabia

513366356Analyzed
2v2 RM · 7d ago on Oct 13, 2026· 70m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
874
+13
🇦🇺 Aztecs · Australia
729
+20
vs
🇹🇳 Mongols · Tunisia
839
-18
🇮🇹 Byzantines · Italy
781
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,031 11:04 21:01 35:28 ⚔ Scout Rush
24 1,696 12:14 19:30 33:36 ⛏ Fast Castle
23 1,642 12:03 20:57 29:15 ⛏ Fast Castle
17 1,216 11:43 20:43 34:43

Resources

Player Food Wood Gold Stone Spent Collected
39,120 25,510 23,215 4,325 92,170 101,726
35,610 10,655 27,370 2,050 75,685 88,422
24,445 13,292 9,065 1,800 48,602 57,442
19,060 15,809 4,635 1,500 41,004 45,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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