AoeStats
← carlosmar3s

MegaRandom

511123726Analyzed
2v2 RM · 1mo ago on Oct 3, 2026· 72m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
682
+13
🇵🇪 Inca · Peru
609
+16
vs
🇨🇦 Danes · Canada
675
-17
🇲🇽 Teutons · Mexico
553
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,032 12:23 19:59 30:22 ⛏ Fast Castle
13 970 9:30 19:07 38:43 ⛏ Fast Castle
10 755 12:25 17:13 33:08 ⛏ Fast Castle
8 567 10:53 18:03 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,815 18,755 16,030 2,275 63,875 77,718
23,620 15,020 12,950 2,050 53,640 85,410
26,075 9,010 14,015 2,700 51,800 79,422
16,685 13,225 10,325 2,485 42,720 52,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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