AoeStats
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Black Forest

514496705Analyzed
3v3 RM · 1d ago on Oct 18, 2026· 82m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
841
+14
🇲🇽 Bohemians · Mexico
791
+16
🇲🇽 Byzantines · Mexico
762
+17
vs
🇲🇽 Khmer · Mexico
824
-17
🇲🇽 Portuguese · Mexico
809
-16
🇲🇽 Spanish · Mexico
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,272 14:33 20:59 40:11 ⛏ Fast Castle
25 2,104 11:26 18:40 34:15 ⛏ Fast Castle
18 1,530 17:08 23:14 44:57 ⛏ Fast Castle
17 1,439 13:47 25:26 33:53 ⛏ Fast Castle
11 893 13:34 21:31 35:26 ⛏ Fast Castle
8 645 16:18 23:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,950 20,433 47,095 5,960 121,438 176,846
13,925 59,620 42,735 3,955 120,235 143,574
37,565 40,811 22,120 995 101,491 132,610
36,830 34,168 10,080 4,005 85,083 94,353
24,620 18,124 9,995 2,645 55,384 59,889
2,650 1,233 250 220 4,353 6,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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