AoeStats
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Arena

511451461Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
844
+15
🇲🇽 Franks · Mexico
826
+16
vs
🇲🇽 Portuguese · Mexico
836
-16
🇲🇽 Khmer · Mexico
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,677 14:25 20:24 39:54 ⛏ Fast Castle
15 805 10:56 22:44 39:09 ⛏ Fast Castle
15 768 9:04 26:24 41:06 ⚔ Scout Rush
14 747 12:55 24:14 37:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,185 15,477 9,640 3,015 49,317 57,874
15,975 20,420 9,605 2,600 48,600 49,073
22,700 10,025 13,795 1,875 48,395 53,057
13,935 10,270 3,165 620 27,990 32,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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