AoeStats
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516103617Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 71m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
926
+20
🇺🇸 Teutons · United States
912
+21
🇸🇬 Huns · Singapore
896
+21
🇺🇸 Vikings · United States
841
+24
vs
🇺🇸 Slavs · United States
1035
-21
🇨🇦 Ethiopians · Canada
1031
-22
🇺🇸 Italians · United States
1024
-22
🇺🇸 Khmer · United States
991
-21
Player eAPM Actions Feudal Castle Imperial Opening
46 3,234 11:13 17:34 39:17 ⚔ Scout Rush
40 2,845 10:36 15:26 31:44 ⛏ Fast Castle
29 2,047 10:08 16:14 32:27 ⛏ Fast Castle
29 2,073 10:55 17:55 37:22 ⛏ Fast Castle
25 1,752 11:47 18:27 35:20 ⚔ FC into Skirms
23 1,603 11:06 16:29 39:35 ⛏ Fast Castle
23 1,607 9:29 19:06 31:08 ⚔ Archer Rush
21 1,464 10:42 14:39 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,160 25,545 25,830 2,450 118,985 121,960
33,410 37,640 25,180 8,820 105,050 114,661
32,975 26,968 11,865 1,625 73,433 77,578
22,660 30,150 11,600 4,200 68,610 70,884
22,500 22,190 12,015 3,995 60,700 64,322
14,225 20,828 16,090 1,400 52,543 54,299
22,360 17,425 9,800 2,880 52,465 81,891
13,330 13,826 3,830 3,050 34,036 39,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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