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515856530Analyzed
4v4 RM · 14d ago on Oct 24, 2026· 58m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
1012
+15
🇵🇪 Magyars · Peru
993
+15
🇬🇧 Japanese · United Kingdom
987
+16
🇺🇸 Cumans · United States
972
+16
vs
🇦🇷 Portuguese · Argentina
1161
-23
🇦🇷 Franks · Argentina
1000
-48
🇸🇬 Huns · Singapore
893
-12
🇦🇷 Bohemians · Argentina
872
-32
Player eAPM Actions Feudal Castle Imperial Opening
56 3,234 9:17 22:15 35:25 ⚔ Archers into Skirms
35 2,022 9:24 24:27 — ⚔ Archers into Skirms
31 1,794 9:17 19:01 33:43 ⚔ FC into Skirms
29 1,713 9:59 16:14 29:38 ⛏ Fast Castle
27 1,588 10:54 15:24 47:21 ⛏ Fast Castle
24 1,392 11:18 18:20 34:09
21 1,218 11:53 15:30 29:56 ⛏ Fast Castle
20 1,194 10:39 24:45 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,795 26,270 11,385 6,185 67,635 97,945
36,445 10,890 14,025 300 61,660 105,067
17,535 27,160 8,070 300 53,065 57,399
20,605 19,480 8,200 2,375 50,660 51,517
15,445 17,980 14,140 2,070 49,635 59,701
21,050 11,935 14,125 850 47,960 61,884
15,195 19,623 11,545 1,060 47,423 99,722
12,515 7,385 1,860 1,825 23,585 25,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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