AoeStats
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Black Forest

515849322Analyzed
4v4 RM · 14d ago on Oct 24, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
881
+16
🇸🇬 Huns · Singapore
877
+16
🇨🇳 Malay · China
872
+16
🇺🇸 Varangians · United States
859
+17
vs
🇵🇪 Khmer · Peru
888
-17
🇵🇪 Inca · Peru
882
-26
🇲🇽 Danes · Mexico
876
-16
🇦🇷 Spanish · Argentina
871
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,550 11:42 15:23 34:10 ⛏ Fast Castle
33 1,485 15:02 28:24 — ⛏ Fast Castle
27 1,224 17:31 37:22 — ⚔ Fish Boom into M@A into Archers
19 852 10:01 16:54 28:24 ⛏ Fast Castle
17 768 15:35 24:48 39:58 ⛏ Fish Boom FC
16 723 13:42 25:08 35:43 ⚔ M@A into Archers into Fish Boom
15 670 11:03 19:49 34:29 ⛏ Fast Castle
15 675 19:01 27:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,720 18,653 26,750 2,550 92,673 101,464
26,085 9,975 10,530 4,100 50,690 59,890
22,965 13,355 13,360 360 50,040 64,133
13,810 16,565 3,830 1,755 35,960 42,661
10,850 14,662 5,000 1,730 32,242 33,921
12,710 7,114 2,200 2,680 24,704 26,252
10,200 8,365 3,175 2,545 24,285 28,580
8,445 8,579 3,140 1,125 21,289 23,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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