AoeStats
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MegaRandom

515616794Analyzed
4v4 RM · 15d ago on Oct 23, 2026· 35m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
957
+14
🇲🇽 Hindustanis · Mexico
807
+20
🇲🇽 Aztecs · Mexico
780
+21
🇨🇴 Ethiopians · Colombia
734
+24
vs
🇦🇷 Burmese · Argentina
925
-20
🇲🇽 Spanish · Mexico
915
-20
🇸🇬 Huns · Singapore
905
-20
🇮🇳 Romans · India
879
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 1,519 12:10 22:06 34:56 ⛏ Fast Castle
36 1,290 10:34 24:32 — ⚔ Scout Rush
26 938 11:04 — —
22 794 11:35 16:55 — ⛏ Fast Castle
18 656 10:56 — — ⚔ Scout Rush
16 589 12:24 17:02 — ⛏ Fast Castle
14 504 13:10 23:12 31:23 ⛏ Fast Castle
7 269 14:10 25:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,360 9,453 2,545 2,265 24,623 26,627
9,850 9,256 2,425 1,905 23,436 27,480
6,825 10,062 4,000 2,145 23,032 25,415
9,000 3,780 4,565 2,050 19,395 21,345
10,260 5,080 1,935 100 17,375 17,714
2,930 2,450 470 1,455 7,305 7,991
2,810 1,876 600 215 5,501 5,440
2,300 1,230 0 705 4,235 5,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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