AoeStats
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Arabia

515608159Analyzed
4v4 RM · 15d ago on Oct 23, 2026· 60m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
995
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916
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vs
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1038
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938
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🇺🇾 Persians · Uruguay
879
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🇺🇾 Bohemians · Uruguay
812
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,506 9:32 22:02 40:52 ⚔ Archers into Skirms
32 1,897 10:33 21:48 36:53 ⚔ Scout Rush
29 1,717 9:42 33:03 51:00 ⚔ Skirmisher Rush
29 1,763 11:24 24:43 37:43 ⚔ Towers FC
21 1,247 10:19 15:10 31:02 ⛏ Fast Castle
18 1,094 9:26 25:44 59:24
18 1,081 9:25 19:45 39:15 ⛏ Fast Castle
14 813 10:40 16:57 43:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,050 26,660 20,185 3,220 85,115 93,050
23,810 16,709 15,075 3,000 58,594 83,213
15,355 16,878 12,090 2,250 46,573 58,845
18,435 13,231 9,190 3,305 44,161 52,140
16,965 13,587 9,785 1,430 41,767 55,893
9,175 16,975 11,100 2,095 39,345 47,244
19,785 8,509 6,830 975 36,099 41,864
13,930 9,735 4,670 1,800 30,135 32,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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