AoeStats
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MegaRandom

515607379Analyzed
4v4 RM · 15d ago on Oct 23, 2026· 2m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Saxons · Bolivia
948
+12
🇦🇷 Inca · Argentina
890
+15
🇸🇬 Huns · Singapore
889
+15
🇺🇸 Britons · United States
862
+16
vs
🇺🇸 Mongols · United States
932
-18
🇺🇸 Saracens · United States
898
-16
🇺🇸 Spanish · United States
850
-14
🇺🇸 Huns · United States
762
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 116 — — —
42 98 — — —
35 82 — — —
35 82 — — —
26 59 — — —
23 54 — — —
10 23 — — —
9 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 0 0 0 550 467
450 0 50 0 500 418
200 75 50 0 325 228
200 25 0 0 225 195
200 0 0 0 200 190
0 125 0 0 125 40
50 50 0 0 100 143
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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