AoeStats
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MegaRandom

515600913Analyzed
4v4 RM · 15d ago on Oct 23, 2026· 53m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Huns · Singapore
873
+16
🇨🇳 Franks · China
775
+20
🇺🇸 Japanese · United States
727
+21
🇪🇨 Teutons · Ecuador
692
+23
vs
🇺🇸 Persians · United States
957
-25
🇺🇸 Vikings · United States
920
-22
🇺🇸 Huns · United States
779
-17
🇺🇸 Franks · United States
763
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,916 12:14 19:49 36:56 ⛏ Fish Boom FC
34 1,811 14:43 20:16 35:13 ⛏ Fish Boom FC
32 1,737 13:07 26:00 37:25 ⚔ Fish Boom into Scouts
30 1,616 12:13 23:21 40:08 ⚔ Fish Boom into Archers
13 689 14:15 26:03 41:18
12 640 13:05 30:11 41:11 ⚔ M@A into Towers
12 654 17:00 29:52 37:50 ⛏ Fish Boom FC
11 567 14:19 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,200 22,110 13,035 3,900 65,245 67,066
28,080 27,401 6,665 1,755 63,901 71,387
20,360 19,709 14,985 2,350 57,404 72,963
22,245 17,370 11,760 2,295 53,670 55,319
21,525 10,870 14,835 2,150 49,380 56,962
20,430 13,160 9,710 4,600 47,900 65,661
12,750 10,530 3,480 2,090 28,850 30,652
8,170 10,060 6,415 1,500 26,145 40,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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