AoeStats
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Arena

515589767Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 61m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
857
+16
🇺🇸 Teutons · United States
826
+17
🇨🇴 Franks · Colombia
818
+17
🇨🇳 Khitans · China
805
+18
vs
🇸🇬 Sicilians · Singapore
908
-19
🇨🇱 Byzantines · Chile
866
-18
🇭🇺 Dravidians · Hungary
849
-17
🇦🇷 Teutons · Argentina
777
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,823 12:52 18:16 35:05 ⛏ Fast Castle
41 2,544 12:08 18:01 30:47 ⛏ Fast Castle
32 1,967 10:58 19:19 28:03 ⛏ Fast Castle
27 1,633 14:05 22:27 30:50 ⚔ Archer Rush
23 1,429 10:58 14:58 36:25 ⛏ Fast Castle
22 1,366 10:13 18:29 34:51 ⛏ Fast Castle
20 1,203 11:28 18:22 29:29 ⛏ Fast Castle
12 731 12:05 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,835 20,100 18,720 3,735 87,390 90,543
38,215 17,550 24,360 5,550 85,675 100,604
31,475 22,535 15,310 4,105 73,425 73,452
24,660 24,070 14,925 3,250 66,905 68,963
23,445 19,125 13,380 2,480 58,430 67,160
19,560 16,820 13,900 5,075 55,355 81,775
19,250 17,820 3,110 2,465 42,645 42,775
6,225 6,900 1,475 400 15,000 17,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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