AoeStats
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Arena

514733953Analyzed
4v4 RM · 1d ago on Oct 19, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Sicilians · Singapore
852
+16
🇵🇪 Mongols · Peru
746
+21
🇨🇱 Persians · Chile
739
+21
🇨🇱 Portuguese · Chile
726
+21
vs
🇪🇸 Spanish · Spain
922
-23
🇺🇸 Romans · United States
873
-21
🇪🇸 Cumans · Spain
813
-18
🇨🇴 Byzantines · Colombia
788
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,567 12:19 17:04 43:37 ⛏ Fast Castle
31 1,375 10:01 17:50 34:36 ⛏ Fast Castle
23 1,043 9:29 14:45 28:51 ⛏ Fast Castle
21 947 10:54 19:26 37:54 ⛏ Fast Castle
20 901 10:50 22:54 — ⛏ Fast Castle
19 845 11:07 16:06 36:48 ⛏ Fast Castle
16 703 12:35 16:34 37:33 ⛏ Fast Castle
14 623 11:46 18:55 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,155 11,540 10,015 1,500 46,210 61,741
17,800 11,925 5,635 4,355 39,715 42,236
18,775 10,985 7,510 2,030 39,300 41,214
11,740 14,085 5,350 920 32,095 38,898
11,810 10,600 4,600 1,700 28,710 32,922
7,350 11,020 8,405 1,900 28,675 33,934
11,120 7,850 5,430 2,050 26,450 30,465
9,455 7,403 2,210 1,400 20,468 22,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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