AoeStats
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Black Forest

514438321Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 91m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
923
+12
🇹🇷 Bohemians · Türkiye
904
+13
🇧🇷 Britons · Brazil
868
+15
🇸🇬 Sicilians · Singapore
854
+15
vs
🇵🇹 Bengalis · Portugal
955
-18
🇨🇱 Aztecs · Chile
928
-17
🇺🇸 Chinese · United States
744
-10
🇱🇧 Bohemians · Lebanon
737
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 3,012 11:53 19:47 31:55 ⛏ Fast Castle
30 2,742 13:26 24:14 37:03 ⛏ Fast Castle
25 2,309 12:25 16:56 35:47 ⛏ Fish Boom FC
22 2,058 13:33 21:03 33:50 ⛏ Fast Castle
21 1,910 19:09 25:17 30:06 ◆ FC into Fast Imp
20 1,821 12:21 21:37 32:00 ⛏ Fast Castle
20 1,845 12:11 18:15 30:02 ⛏ Fish Boom FC
18 1,664 13:02 24:11 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,810 32,276 47,240 4,100 159,426 165,646
51,930 37,745 59,045 5,335 154,055 217,593
52,195 61,385 21,660 4,190 139,430 143,052
39,865 47,305 41,080 9,425 137,675 160,328
37,610 65,239 31,645 3,125 137,619 161,481
56,380 27,790 32,570 3,450 120,190 190,305
21,875 34,008 27,025 2,995 85,903 96,296
31,925 39,863 10,675 1,750 84,213 103,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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