AoeStats
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Nomad

514202350Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 67m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
890
+16
🇧🇷 Japanese · Brazil
874
+17
🇸🇬 Sicilians · Singapore
836
+18
🇵🇪 Mongols · Peru
816
+19
vs
🇦🇷 Vietnamese · Argentina
997
-22
🇦🇷 Spanish · Argentina
883
-17
🇦🇷 Franks · Argentina
864
-17
🇦🇷 Khmer · Argentina
803
-21
Player eAPM Actions Feudal Castle Imperial Opening
27 1,864 15:19 23:47 45:42 ⚔ Fish Boom into Towers FC
25 1,697 14:45 28:43 55:03 ⛏ Fast Castle
23 1,584 15:05 24:15 — ⚔ Scout Rush
21 1,443 18:37 50:57 — ⚔ Towers into Scouts
19 1,285 16:56 23:48 38:20 ⚔ FC into Scouts
17 1,125 17:46 30:04 45:03 ⚔ Fish Boom into Towers
14 946 19:45 27:55 39:46 ⚔ Fish Boom into Drush FC into Skirms
13 855 17:26 36:33 60:20 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,565 12,388 12,010 4,090 57,053 68,444
20,680 7,265 11,220 2,420 41,585 48,991
10,800 16,823 7,505 4,510 39,638 41,796
17,460 8,567 7,465 3,415 36,907 37,207
16,800 7,375 6,575 2,450 33,200 50,400
12,410 10,224 5,965 3,905 32,504 39,295
9,610 9,173 3,750 3,030 25,563 26,470
7,300 6,663 2,480 1,400 17,843 20,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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