AoeStats
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Arena

514132193Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
854
+14
🇳🇿 Bulgarians · New Zealand
829
+15
🇸🇬 Sicilians · Singapore
821
+15
🇹🇼 Mongols · Taiwan
796
+16
vs
🇹🇷 Huns · Türkiye
841
-17
🇳🇱 Saracens · Netherlands
835
-16
🇹🇷 Huns · Türkiye
773
-14
🇩🇪 Khmer · Germany
763
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,555 11:29 17:50 35:18 ⛏ Fast Castle
27 1,513 10:08 18:08 33:42 ⛏ Fast Castle
21 1,152 11:53 20:04 37:18 ⛏ Fast Castle
20 1,086 14:28 34:20 —
20 1,110 9:32 18:54 39:42 ⛏ Fast Castle
18 980 10:38 14:39 39:53 ⛏ Fast Castle
13 731 11:26 16:48 — ⛏ Fast Castle
12 647 13:08 21:26 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,005 19,745 12,275 1,825 60,850 85,961
21,785 19,893 9,385 2,155 53,218 63,499
22,900 13,990 12,845 2,250 51,985 54,789
15,730 17,255 12,730 1,600 47,315 69,728
23,705 9,660 7,800 5,505 46,670 55,147
22,180 9,955 10,775 1,500 44,410 55,207
11,720 12,440 2,535 915 27,610 30,134
11,795 11,355 2,590 950 26,690 28,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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