AoeStats
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Black Forest

513598349Analyzed
4v4 RM · 5h ago on Oct 14, 2026· 25m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Britons · Georgia
901
+14
🇪🇸 Celts · Spain
881
+14
🇨🇳 Persians · China
853
+16
🇫🇷 Franks · France
839
+16
vs
🇨🇳 Lithuanians · China
886
-17
🇨🇳 Vietnamese · China
871
-16
🇭🇰 Gurjaras · Hong Kong SAR China
812
-14
🇸🇬 Sicilians · Singapore
809
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 559 18:49 — — ⛏ Fast Castle
18 448 12:46 18:01 — ⛏ Fast Castle
17 436 11:56 — — ⛏ Fast Castle
13 315 12:16 24:18 — ⚔ Archer Rush
10 241 9:36 22:16 — ⛏ Fast Castle
7 178 — — —
6 157 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,100 4,465 790 200 11,555 14,155
5,025 3,430 905 0 9,360 11,721
4,460 2,815 425 350 8,050 9,495
3,395 2,299 1,300 0 6,994 7,151
3,475 3,152 200 0 6,827 7,566
1,100 150 0 0 1,250 1,892
300 287 50 100 737 468
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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