AoeStats
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Arena

504425935Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 6m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
924
+16
🇰🇿 Muisca · Kazakhstan
914
+16
🇨🇿 Bohemians · Czechia
866
+18
🇦🇷 Teutons · Argentina
847
+18
vs
🇨🇳 Italians · China
943
-18
🇺🇸 Persians · United States
921
-18
🇨🇳 Spanish · China
918
-17
🇸🇬 Byzantines · Singapore
867
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 261 — — —
32 202 — — —
28 177 — — —
24 149 — — —
17 110 — — —
16 98 — — —
11 68 — — —
9 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 225 0 0 1,525 1,397
1,250 125 0 0 1,375 1,370
1,000 325 0 0 1,325 1,181
700 300 50 0 1,050 927
750 200 0 0 950 888
700 150 0 0 850 1,017
600 175 0 0 775 859
0 0 0 0 0 396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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