AoeStats
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Oasis

516050554Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 43m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
537
+14
🇺🇸 Teutons · United States
461
+17
vs
🇲🇽 Sicilians · Mexico
496
-16
🇨🇴 Lithuanians · Colombia
482
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,089 13:43 36:29 — ⚔ M@A Rush
13 554 10:10 27:32 — ⚔ Towers FC
12 515 12:10 26:30 43:46 ⚔ Scout Rush
11 484 11:16 26:56 —

Resources

Player Food Wood Gold Stone Spent Collected
12,385 16,600 3,865 0 32,850 35,981
9,705 7,745 4,950 1,720 24,120 34,064
9,680 6,221 4,930 1,505 22,336 24,417
7,790 4,545 1,000 3,300 16,635 18,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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