AoeStats
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Black Forest

512772363Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 69m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Khmer · Venezuela
481
+16
🇻🇪 Romans · Venezuela
468
+17
vs
🇨🇴 Bulgarians · Colombia
499
-17
🇪🇸 Spanish · Spain
476
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,150 12:00 30:22 43:18 ⚔ Archers into Scouts
17 1,189 15:08 21:37 37:26 ⛏ Fast Castle
12 813 14:49 27:20 40:29 ⚔ FC into Skirms
5 341 15:41 27:36 — ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,760 24,842 20,385 5,855 74,842 81,783
26,730 18,110 18,350 4,560 67,750 68,390
19,125 10,283 14,890 2,305 46,603 55,034
5,685 4,498 885 450 11,518 13,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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