AoeStats
← caalriac

MegaRandom

511095255Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 61m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
548
+16
🇨🇴 Tatars · Colombia
528
+17
vs
🇲🇽 Gurjaras · Mexico
562
-17
🇨🇴 Japanese · Colombia
532
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,910 14:00 30:46 — ⚔ Scout Rush
25 1,560 12:11 24:59 53:12 ⚔ Scout Rush
19 1,169 15:24 21:22 — ⚔ M@A into Skirms into Archers
11 681 12:52 36:53 —

Resources

Player Food Wood Gold Stone Spent Collected
25,870 14,080 11,850 1,350 53,150 58,264
21,085 8,340 8,160 750 38,335 54,405
16,160 11,985 7,195 2,150 37,490 39,269
14,355 11,255 2,960 1,650 30,220 31,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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