AoeStats
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Arabia

509503466Analyzed
2v2 RM · 21d ago on Sep 27, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
664
+12
🇨🇴 Burmese · Colombia
524
+19
vs
🇦🇺 Huns · Australia
594
-16
🇦🇺 Khmer · Australia
560
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,043 14:13 23:10 40:57 ⛏ Fast Castle
15 851 10:36 22:13 36:39 ⚔ M@A into Scouts
9 528 11:15 27:08 52:33
8 454 15:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,060 9,195 14,735 2,635 48,625 58,452
16,910 10,915 8,320 1,800 37,945 44,853
14,900 10,950 5,690 1,725 33,265 43,328
5,190 2,478 390 730 8,788 8,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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