AoeStats
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African Clearing

511593312Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 31m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1622
+11
🇫🇷 Huns · France
1600
+12
🇧🇪 Bohemians · Belgium
1570
+13
🇺🇸 Jurchens · United States
1535
+15
vs
🇨🇭 Huns · Switzerland
1572
-15
🇨🇭 Persians · Switzerland
1563
-15
🇩🇪 Varangians · Germany
1463
-11
🇩🇪 Goths · Germany
1433
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 2,154 12:22 16:35 — ⛏ Fast Castle
63 1,974 12:15 25:43 — ⚔ Scout Rush
46 1,437 11:31 23:39 — ⚔ Scout Rush
43 1,369 11:07 30:56 — ⚔ Scouts into Towers
42 1,320 12:56 17:08 — ⛏ Fast Castle
40 1,270 13:35 18:02 — ⛏ Fast Castle
38 1,203 17:30 31:18 — ⚔ M@A into Towers
34 1,063 14:14 18:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,700 8,824 4,155 400 24,079 24,980
7,065 9,168 2,280 2,900 21,413 20,965
10,145 6,969 3,680 400 21,194 21,373
10,795 5,102 2,110 1,700 19,707 20,213
8,330 5,355 1,865 950 16,500 16,438
6,545 3,154 885 1,725 12,309 13,528
5,525 4,883 350 620 11,378 11,659
6,050 3,906 550 300 10,806 10,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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