AoeStats
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Black Forest

511592193Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 67m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
1167
+17
🇳🇱 Slavs · Netherlands
1161
+17
vs
🇺🇸 Saracens · United States
1304
-22
🇺🇸 Goths · United States
1068
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,692 11:52 16:00 37:00 ⛏ Fast Castle
26 1,782 12:12 24:27 38:44 ⚔ Drush into Archers
20 1,328 12:50 17:27 39:45 ⛏ Fast Castle
18 1,248 13:37 18:30 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,535 32,424 16,550 4,360 112,869 125,952
40,110 28,961 27,570 4,120 100,761 117,681
41,180 32,246 17,860 3,405 94,691 101,183
34,800 31,066 24,600 2,330 92,796 115,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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